Module Descriptors
SOUND DESIGN FOR FILM AND GAMES [INTERMEDIATE]
MUSI50609
Key Facts
Digital, Technology, Innovation and Business
Level 5
15 credits
Contact
Leader: Marc Estibeiro
Hours of Study
Scheduled Learning and Teaching Activities: 38
Independent Study Hours: 112
Total Learning Hours: 150
Assessment
  • INCOURSE ASSESSMENT weighted at 100%
Module Details
ADDITIONAL ASSESSMENT DETAILS
100% In course assessment comprising:

Complete stereo and surround soundtracks comprising post-production dialogue/Foley/effects/ambience/music with accompanying 1800 words report assessing Learning Outcomes 1, 2 & 3.
INDICATIVE CONTENT
Components of a soundtrack
Specific approaches to sound design for film and games
Location sound recording
Post-production techniques
Multidisciplinary collaboration
Project management
Mixing and mastering in stereo and surround sound
LEARNING STATEGIES
1 x 3-hour laboratory session per week.
1 x 2-hour technical instruction (in small groups) on recording and elements of software use per semester.
RESOURCES
Music recording / post-production studios
Media stores / resource centre
Music laboratories

Avid Pro Tools software
Apple Logic software
Ableton Live software
Adobe Audition software
Cycling 74 Max software
Pure Data software
Various additional third-party audio plug-ins by McDSP, Avid, Eventide, Michael Norris.

Microsoft Office software

Books, eBooks and audio recordings via the Library
Lynda.com Training library

Online hosting (e.g. Soundcloud, Vimeo) and transfer (e.g. WeTransfer) services
TEXTS
Ament, V.T. (2014). The Foley Grail: The Art of Performing Sound for Film, Games, and Animation. Oxford: Focal Press.
Beauchamp, R. (2013). Designing sound for animation. New York: Focal Press.
Marks, A. (2008). The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers. Oxford: Focal Press.
Viers, R. (2014). The Sound Effects Bible: How to Create and Record Hollywood Style Sound Effects. Studio City, CA: Michael Wiese Productions.
LEARNING OUTCOMES
1. APPLY A RANGE OF POST-PRODUCTION SOUND DESIGN PRINCIPLES AND TECHNIQUES IN THE EFFECTIVE USE OF HARDWARE AND SOFTWARE.
[Application; Problem solving]

2. RESEARCH, IMPLEMENT AND EVALUATE THE CREATION AND COMBINING OF DIALOGUE, FOLEY, EFFECTS, AMBIENCE AND MUSIC IN REALISING FILM AND GAMES SOUNDTRACKS.
[Enquiry]

3. DEMONSTRATE A CRITICAL KNOWLEDGE OF PROJECT AND FILE MANAGEMENT WITH SPECIFIC APPLICATION TO AUDIO FOR VISUAL MEDIA.
[Analysis ;Reflection]
Web Descriptor
Have you ever noticed how important the sound design elements are in film and games? The different components which make up a sound track all need to work together to make a cohesive experience for the user. On this module you will create a portfolio of sound design elements and learn a variety of post-production techniques which will help you towards an exciting career in sound.