Module Learning Outcomes
1. DESIGN A LIVE SET USING DIGITAL AUDIO AND A SUITABLE LIVE SOFTWARE APPLICATION AND/OR LIVE ELECTRONICS
Knowledge & Understanding
2. REVIEW SOFTWARE AND HARDWARE TOOLS RELATED TO LIVE PERFORMANCES.
Learning
3. DEMONSTRATE PRACTICAL USE OF LIVE SOFTWARE AND HARDWARE TO PEERS AND STAFF.
Problem Solving
4. PERFORM A LIVE SET INCORPORATING EXPLORATORY USE OF HARDWARE CONTROLLERS AND ASSOCIATED SOFTWARE PERFORMANCE TOOLS.
Application
Module Indicative Content
Approaches to the performance of live electronic music
Practical real-time software techniques
Performing with controllers and sensors
Live electronics
Visuals in live performance
Module Learning Strategies
3 hours per week lecture/practical /tutorial over 24 weeks
Module Texts
Emmerson, S. (2007). Living Electronic Music. New Ed edition. Aldershot: Ashgate.
Margulies, J. (2013). Ableton Live 9 Power! Com edition. Boston, MA: Cengage Learning.
Sanden, P. (2013). Liveness in modern music: musicians, technology, and the perception of performance. London: Routledge.
Winkler, T. (2001). Composing Interactive Music: Techniques and Ideas Using Max. New Ed. Cambridge, MA: MIT Press.
Module Resources
Media stores / resource centre
Music laboratories
Multichannel diffusion rig
Ableton Live software
Cycling 74 Max software (with additional third-party externals by IRCAM)
Various additional third-party audio plug-ins by McDSP, Avid, Eventide, Michael Norris.
Microsoft Office software
Books, eBooks and audio recordings via the Library
Lynda.com Training library
Online hosting (e.g. Soundcloud) and transfer (e.g. WeTransfer) services
Registration Conditions
REGISTRATION CONDITIONS
Pre-requisites Recording Studio Production or equivalent
Module Additional Assessment Details
650619