ASSESSMENT DETAILS
Which will typically include:
Sketch work (concept generation and development phase) Final visuals
Sketch models where applicable
Written report
[Learning Outcomes 1 - 5]
Key Information Set Data:
100% coursework
INDICATIVE CONTENT
This module will introduce you to the notion of style and form in both a contemporary and historical context. You will learn how colour, sculptural form and surface texture can be used through experimentation.
You will be introduced to the skills needed to research, evaluate and present information.
The module will culminate in a design project.
LEARNING STRATEGIES
Analysing form in contemporary and historical artefacts.
Experimenting with the representation of form through both manual and computer skills
Presenting your work in a competent, professional and organised manner
Working independently in the studio and workshops
Taking part in individual and group tutorials and seminars
Key Information Set Data:
24% scheduled learning and teaching activities
76% guided independent learning
RESOURCES
Access to Product & Transport Design studio (K21)
Seminar room (K21A)
Resource room (K27)
CAD Suite (K25A)
Presentation room (K25C)
Clay Modeling Workshops (K25B)(K25D)
3D & CAD Workshops (Wood, Metal, Plastic & Resin)
Access to relevant software (to include: Alias, Maya, SolidWorks, Adobe CS Suite, Microsoft Office, Keyshot, iMovie, Showcase, Keynote, SketchUp)
Thompson Library, including access to Lynda.com for online learning tutorials and Mintel (library portal)
The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be supplied in the module handbook.
TEXTS
Module Texts Clanchy J. & Ballard B. [1993]: How to Write Essays: A Practical Guide for Students
Cumberford R. [2004]: Auto Legends: Classics of Style and Design
Burnham D. [2006]: Studying Independently: Writing Better Essays, Exams & Presentations, Faculty of Arts & Creative Technologies Booklet
Forty A. Objects of Desire, Design & Society since 1750. Thames & Hudson
Lewin T. [2003]: How to: Design cars Like A Pro. Motorbooks International
Powell D. [1995]: Presentation Techniques. Little, Brown & Co
Steur K. & Eissen R. [2007]: Sketching: Drawing Techniques for Product Designers. Bis Publishers
The Design Museum: Fifty Cars That Changed the World. Conran Octopus
Woodham J. [1997]: Twentieth Century Design
www .conceptcar.co.uk
www.drawthrough.com
LEARNING OUTCOMES
1. INTERPRET DIVERSE INFLUENCES, BOTH CONTEMPORARY AND HISTORICAL TO INFORM CONCEPTS THROUGH SKETCHWORK AND SKETCH MODELS.
[Visual Analysis]
2. APPLY KNOWLEDGE OF CREATIVE SOFTWARE IN ORDER TO DEVELOP DESIGN CONCEPTS.
[Application]
3. COMMUNICATE INFORMATION AND CONCEPTS VISUALLY TO A COMPETENT STANDARD.
[Communication]
4. GATHER INFORMATION FROM A VARIETY OF RESEARCH SOURCES.
[Enquiry; Learning]
5. ASK QUESTIONS AND DRAW CONCLUSIONS ABOUT ARTEFACTS IMAGES, DESIGNERS OR COMPANIES. Analysis