Module Descriptors
PRODUCT VISUALISATION
PROD40095
Key Facts
Digital, Technology, Innovation and Business
Level 4
15 credits
Contact
Leader: Daniel Lewis
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • Coursework - computer modelling and visualisation and an illustrated evaluative report weighted at 100%
Module Details
Module Texts
Reyes A. [2018]: Beginner's Guide to SOLIDWORKS 2018. SDC Publication
Module Resources
Access to Product & Transport Design studio (K21)
Seminar room (K21A)
Conference Rooms (K21A & K27)
CAD Suite (K25A)
Presentation room (K25C)
Clay Modeling Workshops (K25B)(K25D)
3D & CAD Workshops (Wood, Metal, Plastic & Resin)

Access to relevant software (to include: Alias, SolidWorks, Adobe CC, , Microsoft Office, Keyshot, iMovie, , Keynote)

Thompson Library, including access to Lynda.com for online learning tutorials and Mintel (library portal)

The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be supplied in the module handbook.
Module Assessment Details
Comprising:
- a piece of computer modelling and visualisation (Learning outcomes 2,3, 4)
- an illustrated evaluative report (Learning outcome 1,4)

Key Information Set Data:
100% coursework
Module Indicative Content
This module will introduce you to using computer software to support traditional design, modeling, illustration and visualization techniques.

You will gain an understanding of the fundamental techniques of 3D computer modelling in the design process.

You will produce a structured report detailing the development process of your final modelling process and visualisation.
Module Learning Strategies
Taking part in software training sessions.

Working independently, in the studio and computer areas

Experimenting with the representation of form through computer skills.

Key Information Set Data:
24% scheduled learning and teaching activities
76% guided independent learning
Module Learning OUtcomes
1. APPRECIATE AND UNDERSTAND THE ROLE OF COMPUTER SOFTWARE WITHIN INDUSTRIAL DESIGN AND MASS MANUFACTURED ARTEFACTS
Knowledge & Understanding

2. DEMONSTRATE APPLICATION OF PRIOR LEARNING IN THE RESOLUTION OF A CAD MODELLING PROJECT Application

3. DEMONSTRATE COMPETENCE IN USING A RANGE OF SOFTWARE TO VISUALISE AND RENDER A DEFINED OUTCOME
Communication

4. LEARN AND PRACTICE SOFTWARE SKILLS
Learning