Module Descriptors
CAD & VISUALISATION: REALISING
PROD40108
Key Facts
Digital, Technology, Innovation and Business
Level 4
20 credits
Contact
Leader: Richard Gilmartin
Hours of Study
Scheduled Learning and Teaching Activities: 60
Independent Study Hours: 140
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence B, Stoke Campus, UG Semester 2
Sites
  • Stoke Campus
Assessment
  • Coursework weighted at 100%
Module Details
INDICATIVE CONTENT
Following on from the CAD & Visualisation: Modelling module, this module will explore more advanced CAD techniques that enable you to model, visualise and communicate your concept vehicle designs. It will broaden your skill set and advance your ability to work in many areas within the world of vehicle design.

You will investigate the role of computer modelling in the design of vehicles and transportation environments. You will understand the evolution of CAD/CAS to support the design process as a modelling and visualisation tool. You will become familiar with the dynamic and creative processes of Polygonal and Sub-divisional modelling techniques. You will create a high quality free flowing model and learn to create high-definition renders and animations in environments based on your model.
ASSESSMENT DETAILS
Coursework 100%
CAD Model file.
Professional Renders (typically 3 -5 to include Front 3 Quarter, Rear 3 Quarter, Rear, Side, Front, Plan). Video/Animation (minimum 30 seconds).

[Learning Outcomes 1 -4]
LEARNING STRATEGIES
Taking part in software demonstrations and tutorials.
Working one-to-one with staff to support your skills development.
Working independently, on-campus or remotely on your digital model.
Making use of video tutorials to support your learning.
Reflecting on your practice as part of the video deliverable.
LEARNING OUTCOMES
Module Learning Outcome
1. Differentiate between various methods of modelling and their software. This will give you the knowledge to select the best strategy for building your own digital models.
University Learning Outcome
Knowledge and understanding

Module Learning Outcome
2. Demonstrate the application of prior learning in the production of a high-quality CAS model and photo realistic renderings.
University Learning Outcome
Application

Module Learning Outcome
3. Communicate effectively information and arguments in a variety of forms by learning how to transform 2D sketches into 3D forms, model and speak the vocabulary used between modellers and designers.
University Learning Outcome
Communication

Module Learning Outcome
4. Exhibit understanding and confidence in the relevant skills taught on this module.
University Learning Outcome
Learning
RESOURCES
Dedicated Design Studio
Specialist 3D Workshop facilities
Smart Zone – 3D Printing, Laser cutting, VR, 3D Scanning
Clay Modelling studio
CAD Labs
Seminar & Presentation Rooms
Access to relevant software (to include Alias, Rhino, SolidWorks, Adobe CC, Microsoft Office, Keyshot, Keynote)

The Blackboard virtual learning environment will be available to support this module.
TEXTS
Integrated tutorials within the software should be utilised to support your learning, as well as YouTube and Forums.

LinkedIn Learning is another great resource in the learning of visualisation techniques.

We do not recommend purchasing books to learn software techniques as video content is much more valuable. Software instruction books also become quickly obsolete as software develops.

Simon, D [2007]: Cosmic Motors. Titan Books.
Simon, D [2017]: The Timeless Racer: Machines of a Time Traveling Speed Junkie. Design Studio Press.
Szostak, P [2015]: The Art of Star Wars: The Force Awakens. Abrams.
Szostak, P [2020]: The Art of Star Wars: The Mandalorian. Abrams.
Springer, J [2010]: The Art of Tron: Legacy. Disney Editions.
Lapointe, T [2020]: Blade Runner 2049 - Interlinked - The Art: Titan Books.
SPECIAL ADMISSIONS REQUIREMENTS
N/A
WEB DESCRIPTOR
In this module you will further explore industry standard CAD modelling software to develop advanced skills, enabling you to produce high quality renders and animation of your concepts. You will learn to build vehicles using Sub-divisional modelling, an exciting and fluid process that enables you to design and model creative sculptural forms. When you master this method of modelling it unlocks your creativity and pushes you to challenge the limits of your designs. The skills you learn here are quickly becoming widespread practice in the Automotive & Transport Industry, as well as in architecture, product design, concept art, film, and games design.