Module Descriptors
ERGONOMICS AND DESIGN
PROD50071
Key Facts
Faculty of Arts and Creative Technologies
Level 5
30 credits
Contact
Leader: Hugh Williamson
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 252
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Texts
Bridger, Robert (2003) Introduction to Ergonomics (Taylor & Francis) ISBN: 0415273781
Ed. (2008) Learning Autodesk Maya 2009 Foundation(Autodesk Maya Press) ISBN:978-1-897177-51-8
Ed. (2008) Learning Autodesk Maya 2009 The Modeling & Animation Handbook (Autodesk Maya Press) ISBN:978-1-897177-52-5
Ed. (2006) Learning Design with Alias Studio Tools (Wiley) ISBN-10:1897177143
Pheasant S (1996) Bodyspace: Anthropometrics Ergonomics and Design (Taylor Francis) ISBN-10:0748403264
Jordan, Patrick W. (1998) An Introduction to Usability (Taylor & Francis) ISBN: 0748407626
Matt Lombard (2009) SolidWorks 2009(Wiley) Bible ISBN:978-0-470-25825-5
McCormick, Ernest J. and Sanders, Ernest J. (1993) Human Factors in Engineering and Design (McGraw-Hill Education - ISE Editions) ISBN: 0071128263
Tilley Alvin R. (2001) The Measure of Man and Woman:Human Factors in Design(Willey)IBSN-10:0471099554

Module Resources
3D workshop, product design studio
Rig building room
Studio and workshop computing facilities
Thompson Library

The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be supplied in the module handbook.

Module Learning Strategies
Working as a member of a design and research team.
Investigation of sources of ergonomic data and evaluating them against the needs of the selected user requirements.
Work with a user group to test and evaluate your ideas and designs based on your initial research.
Visits to 'expert' groups, interviewing the relevant users and having discussions about their needs, recording this visually and verbally to inform the development of your test rig.
Building test rigs and using these to develop design solutions.
Evaluate data from research and testing and communicate this to your team and peer group.
Take responsibility for your own and your peer group's learning using peer and self assessment strategies.
Using appropriate software to develop and present your design solution.
Module Indicative Content
You will learn about the way in which people interact with spaces and environments and the artefacts within them, and be significantly involved with the practical application of ergonomic and anthropometric data.
You will gain an understanding of the influences of anatomy, anthropometry, bio-mechanics, and physiology (visual, audio and thermal), upon Industrial Design and end users.
You will learn and develop software skills relating to design realisation and visualisation
You will operate as a member of a design and research team, helping to propose new ideas, to be realised through the construction of test rigs, helping you and the team to evaluate a design concept and practically demonstrating how it improves human factors performance.
You will make a professional presentation of your test-rig, ergonomic evaluation and design concepts.




Module Additional Assessment Details
100% coursework comprising:
- development a full size ergonomic test-rig in teams (Learning outcomes 2,3))
- An individual folder of design development work based on test-rig data (Learning outcomes 1,2)
- Origination of a written team report, clearly summarizing the research process, ergonomic issues and user requirements (Learning outcome 2)
- A peer assessment exercise (Learning outcome 3)
- Final visualization of a resolved solution using traditional and computer modeling techniques (Learning outcome 4)