Module Descriptors
ERGONOMICS AND DESIGN
PROD50090
Key Facts
Digital, Technology, Innovation and Business
Level 5
30 credits
Contact
Leader: Hugh Williamson
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Additional Assessment Details
Comprising of:
- Development a full size ergonomic test-rig in teams (Learning outcomes 2,3))
- An individual folder of design development work based on test-rig data (Learning outcomes 1,2)
- Origination of a written team report, clearly summarizing the research process, ergonomic issues and user requirements (Learning outcome 2)
- A peer assessment exercise (Learning outcome 3)
- Final visualization of a resolved solution using traditional and computer modeling techniques (Learning outcome 4)

Key Information Set Data:
100% coursework
Module Texts
Bridger R. [2003]: Introduction to Ergonomics. Taylor & Francis
Pheasant S. [1996]: Bodyspace: Anthropometrics Ergonomics and Design. Taylor & Francis
Jordan P. W. [1998]: An Introduction to Usability. Taylor & Francis
McCormick E. J. & Sanders E. J. [1993]: Human Factors in Engineering and Design. McGraw-Hill Education - ISE Editions
Tilley A. R. [2001]:The Measure of Man and Woman:Human Factors in Design. Willey
Module Resources
Access to Product & Transport Design studio (K21)
Seminar room (K21A)
Resource room (K27)
CAD Suite (K25A)
Presentation room (K25C)
Clay Modeling Workshops (K25B)(K25D)
3D & CAD Workshops (Wood, Metal, Plastic & Resin)

Access to relevant software (to include: Alias, Maya, SolidWorks, Adobe CS Suite, Microsoft Office, Keyshot, iMovie, Showcase, Keynote, SketchUp)

Thompson Library, including access to Lynda.com for online learning tutorials and Mintel (library portal)

The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be supplied in the module handbook.
Module Learning Strategies
Working as a member of a design and research team.
Investigation of sources of ergonomic data and evaluating them against the needs of the selected user requirements.
Work with a user group to test and evaluate your ideas and designs based on your initial research.
Visits to 'expert' groups, interviewing the relevant users and having discussions about their needs, recording this visually and verbally to inform the development of your test rig.
Building test rigs and using these to develop design solutions.
Evaluate data from research and testing and communicate this to your team and peer group.
Take responsibility for your own and your peer group's learning using peer and self assessment strategies.
Using appropriate software to develop and present your design solution.

Key Information Se Datat:
24% scheduled learning and teaching activities
76% guided independent learning
Module Indicative Content
You will learn about the way in which people interact with spaces and environments and the artefacts within them, and be significantly involved with the practical application of ergonomic and anthropometric data.
You will gain an understanding of the influences of anatomy, anthropometry, bio-mechanics, and physiology (visual, audio and thermal), upon Industrial Design and end users.
You will operate as a member of a design and research team, helping to propose new ideas, to be realised through the construction of test rigs, helping you and the team to evaluate a design concept and practically demonstrating how it improves human factors performance.
You will make a professional presentation of your test-rig, ergonomic evaluation and design concepts