MODULE LEARNING OUTCOMES
On successful completion of this module, you should be able to:
1. Appreciation and understanding of the main theoretical issues associated with the contemporary role of ergonomics / anthropometrics and their relationship to industrial design and mass manufactured artefacts. (MQF1) 2. Application of prior learning in the resolution of a practical project using ergonomic data (MQF2, MQF6, MQF7) 3. Familiarity with the roles within a research and development design team, and taking an active role within such a team. (MQF2, MQF6, MQF7)
MQF Learning Outcome Area MQF1 - Innovation, Knowledge and critical thinking skills MQF2 - Practical skills MQF3 - Social skills & responsibilities MQF4 - Values, attitudes, professionalism and ethics MQF5 - Communications, leadership and team skills MQF6 - Problem solving & scientific skills MQF7 - Research, Information management and lifelong learning skills MQF8 - Managerial & entrepreneurial skills
MODULE LEARNING STRATEGIES
Working as a member of a design and research team. 2. Investigation of sources of ergonomic data and evaluating them against the needs of the selected user requirements. 3. Work with a user group to test and evaluate your ideas and designs based on your initial research. 4. Visits to 'expert' groups, interviewing the relevant users and having discussions about their needs, recording this visually and verbally to inform the development of your test rig. 5. Building test rigs and using these to develop design solutions. Evaluate data from research and testing and communicate this to your team and peer group. 6. Take responsibility for your own and your peer group's learning using peer and self-assessment strategies. 7. Using appropriate software to develop and present your design solution.
MODULE INDICATIVE CONTENT
You will learn about the way in which people interact with spaces and environments and the artefacts within them, and be significantly involved with the practical application of ergonomic and anthropometric data. You will gain an understanding of the influences of anatomy, anthropometry, biomechanics, and physiology (visual, audio and thermal), upon Industrial Design and end users. You will learn and develop software skills relating to design realisation and visualisation You will operate as a member of a design and research team, helping to propose new ideas, to be realised through the construction of test rigs, helping you and the team to evaluate a design concept and practically demonstrating how it improves human factors performance. You will make a professional presentation of your test-rig, ergonomic evaluation and design concepts.
MODULE ADDITIONAL ASSESSMENT DETAILS
A COURSEWORK weighted at 100%. 100% coursework comprising: Continuous Assessment: 40% (LO1) Final Assessment: 60% (LO2&3
MODULE TEXTS
Ellen, L. (2014) Beautiful Users: Desining for people, Copper Hewitt, New York. ISBN: 9781616892913
Tilley Alvin R. (2001) The Measure of Man and Woman: Human Factors in Design, Willey. IBSN-10:0471099554
Alex, M. (2013) Research Methods for Product Design, Laurence king Publisher, ISBN: 9781780673028
Jim, L. (1999) Industrial Design Materials and Manufacturing, J. Wiley, New York. ISBN: 9780471297697
Lefteri, C. (2014) Materials for design, Laurence King Publishing. ISBN: 1780673442
Eissen K. (2007) Sketching: Drawing Techniques for Product Designers, Bis, Amsterdam. ISBN: 9789063691714
Eissen K. (2014) Sketching: Product Design Presentation, Bis, Amsterdam. ISBN: 9789063693299
Andres, P. (2013) Product Sketches: From rough to refined, BIS Publisher. ISBN: 9789063693091