INDICATIVE CONTENT
This module will immerse you into the world of designing vehicle interiors, which focuses on making the customers journeys as comfortable, practical, and connectable as possible, all with a dash of style.
This module involves a multi-disciplinary approach that explores creative sketching, ideation, understanding of form language, spatial design, product design, engineering, product testing and refining, management and digital skills.
Colour, Materials and Finishes (CMF) will be an important element of the module and you will be understanding the importance of trend analysis and its value in furthering the progression of your designs.
ASSESSMENT DETAILS
Authentic Live Brief Assessment 100%
Verbal delivery of PowerPoint Presentation outlining and reflecting on ergonomic rig building process. Your group will create Full Scale seating buck, form model and ergonomic drawings
[Learning Outcome 1]
Design ideation and development Demonstrated with sketches, sketch models, digital models and protypes. [Learning Outcomes 2,3]
Final presentation material weighted at 20% Digital Presentation, VR digital model working a 1:1 physical interior buck.
[Learning Outcome 4
LEARNING STRATEGIES
Lectures and Seminars.
Specialist guest lectures.
Working within a team.
Using 2D, 3D and computer visualisation techniques to communicate the style and operation of your design. Working with VR headsets to review and refine your ideas.
Working independently, in the studio and workshops.
Group Critiques in which you will engage with peers to receive feedback.
Supervised 'technical' instruction from qualified model-making staff.
Production of physical model for evaluation, development and assessment.
Professional group presentation simulating an agency presenting to a client.
LEARNING OUTCOMES
Module Learning Outcome
1. Understand the process used to design and make a 1:1 scale interior model using technical language to discuss design proposals and demonstrate appropriate knowledge and critical understanding.
University Learning Outcome
Knowledge and understanding
Module Learning Outcome
2. Work as a team to solve problems, negotiating and establishing group dynamics within the group.
University Learning Outcome
Problem solving
Module Learning Outcome
3. Work together in a group to design and build an interior model, communicating within your team and professionally present your design to your client, and deploy key techniques of the discipline effectively.
University Learning Outcome
Communication
Module Learning Outcome
4. To discuss the theory behind your design and why you and your group made the decisions that influenced the outcome of the project.
University Learning Outcome
Analysis
RESOURCES
Dedicated Design Studio
Specialist 3D Workshop facilities
Smart Zone – 3D Printing, Laser cutting, VR, 3D Scanning
Clay Modelling studio
CAD Labs
Seminar & Presentation Rooms
Access to relevant software (to include: Alias, Rhino, SolidWorks, Adobe CC, Microsoft Office, Keyshot, Keynote)
The Blackboard virtual learning environment will be available to support this module.
Access to Product & Transport Design studio (K21)
Guest Lecturers
Seminar room (K21A)
Resource room (K27) CAD Suite (K25A)
The Blackboard virtual learning environment will be available to support this module.
Details will be supplied in the module handbook.
http://www.claysculptors.com/
www.conceptcar.co.uk
www.drawthrough.com
www.haraldbelker.com
www.cardesignnews.com
www.netcarshow.com
www.felixgodarddesign.com
TEXTS
In addition to the suggested reading list below, you should determine your own extended reading list appropriate to your discipline and work. You are expected to take advantage of the extensive physical and digital library resources available within the University.
Your extended reading list should include websites, journals, magazines and newspaper articles, as well as texts relating to your appropriate discipline and the wider creative industries.
Our full course reading list can be found on Blackboard.
Yudina, A [2015] Furnitecture: Furniture That Transforms Space. Thames and Hudson Ltd
Macey, S [2014]: H-Point: The Fundamentals of Car Design & Packaging. Design Studio Press
Le Quement, P [2019]: Design Between the Lines. Merrel Publishers
Phaidon Editors [2020]: The Design Book. Pheidon Editors
Simon, D [2007]: Cosmic Motors. Titan Books
Lewin, T [2010]: How to: Design Cars Like a Pro. Motorbooks
Pilsbury, T [2018]: Designing Car Interiors, Volume 1: Studio Settings and Design Projects. Forcefield Wheel Publications Pilsbury, T [2019]: Designing Car Interiors, Volume 2: Studio Settings and Design Projects. Forcefield Wheel Publications
Interior Motives Magazine Interior Motives magazine (cardesignnews.com)
SPWCIAL ADMISSIONS REQUIREMENTS
N/A
WEB DESCRIPTOR
Future Interiors is your opportunity to design a conceptual 1:1 vehicle interior. Interior Design is an exciting fusion of multiple design disciplines, Styling, Digital modelling, UI/UX, Colour Material and Finish, Furniture Design, Concept Engineering and Packaging, Digital Rendering and Animation, Product Design, Graphic Design and VR.