INDICATIVE CONTENT
In this module you will investigate the role of computer modelling, games engines, VR and Virtual Production in the design of concept vehicles for games and film. You will investigate the evolution of CAD/CAS to support the design process as a creative tool for modelling and visualisation. You will consider the process of visualisation and explore how tools are suited to different stages of the design process. You will also develop an ability to show scale and context by using VR.
LEARNING STRATEGIES
Taking part in software demonstrations and tutorials.
Working one-to-one with staff to support your skills development.
Working independently, on-campus or remotely on your digital model.
Making use of video tutorials to support your learning.
Reflecting on your practice, mixing techniques to produce high-quality visualisations.
RESOURCES
Dedicated Design Studio
Specialist 3D Workshop facilities
Smart Zone – 3D Printing, Laser cutting, VR, 3D Scanning
Clay Modelling studio
CAD Labs
Seminar & Presentation Rooms
Access to relevant software (to include: Alias, Rhino, SolidWorks, Adobe CC, Microsoft Office, Keyshot, Keynote)
The Blackboard virtual learning environment will be available to support this module.
TEXTS
Integrated tutorials within the software should be utilised to support your learning, as well as YouTube and Forums.
LinkedIn Learning is another great resource in the learning of visualisation techniques.
We do not recommend purchasing books to learn software techniques as video content is much more valuable. Software instruction books also become quickly obsolete as software develops.
Simon, D [2007]: Cosmic Motors. Titan Books.
Simon, D [2017]: The Timeless Racer: Machines of a Time Traveling Speed Junkie. Design Studio Press. Szostak, P [2015]: The Art of Star Wars: The Force Awakens. Abrams.
Szostak, P [2020]: The Art of Star Wars: The Mandalorian. Abrams.
Springer, J [2010]: The Art of Tron: Legacy. Disney Editions.
Lapointe, T [2020]: Blade Runner 2049 - Interlinked - The Art: Titan Books.
SPECIAL ADMISSIONS REQUIREMENTS
N/A
WEB DESCRIPTOR
You’ll be immersed in the world of games engines, VR, Virtual Production and Concept Design to develop exciting, futuristic vehicles for the games and film industry.
Through speed sketching, digital rendering and CAD modelling you’ll produce exciting portfolio pieces to be proud of.
As boundaries between industries blur, the design skills developed in this module will be transferable across sectors, allowing you to begin to specialise in an area of interest.
MODULE LEARNING OUTCOMES
Module Learning Outcome
1. Appropriately design and model a new concept vehicle that responds to the brief given. Explore and apply different software packages to resolve design and visualisation problems.
Application¿
Problem solving
2. Select the relevant digital technique to suit individual tasks as part of the design process.
Learning
3. Present your findings and the skills you have developed in the module, and deploy key techniques effectively, demonstrating employable qualities and transferable skills.
Communication
Reflection
MOULE ADDITIONAL ASSESSMENT DETAILS
Animation length typically 30-60 seconds.