INDICATIVE CONTENT
UX & Interior Design will immerse you into the world of designing vehicle interiors, which focuses on making the customers journeys as comfortable, practical, and connectable as possible, all with a dash of style. User Experience is a key part of all vehicle interiors and this module will develop your understanding of good UX design.
This module involves a multi-disciplinary approach that explores creative sketching, ideation, understanding of form language, spatial design, product design, engineering, product testing and refining, management and digital skills.
Colour, Materials and Finishes (CMF) will be an important element of the module and you will be understanding the importance of trend analysis and its value in furthering the progression of your designs.
LEARNING STRATEGIES
Lectures and Seminars.
Specialist guest lectures.
Working within a team.
Using 2D, 3D and computer visualisation techniques to communicate the style and operation of your design. Working with VR headsets to review and refine your ideas.
Working independently, in the studio and workshops.
Group Critiques in which you will engage with peers to receive feedback.
Supervised 'technical' instruction from qualified model-making staff.
Production of physical model for evaluation, development and assessment.
Professional group presentation simulating an agency presenting to a client.
RESOURCES
Dedicated Design Studio
Specialist 3D Workshop facilities
Smart Zone – 3D Printing, Laser cutting, VR, 3D Scanning
Clay Modelling studio
CAD Labs
Seminar & Presentation Rooms
Access to relevant software (to include: Alias, Rhino, SolidWorks, Adobe CC, Microsoft Office, Keyshot, Keynote)
The Blackboard virtual learning environment will be available to support this module.
Access to Product & Transport Design studio (K21)
Guest Lecturers
Seminar room (K21A)
Resource room (K27) CAD Suite (K25A)
The Blackboard virtual learning environment will be available to support this module.
Details will be supplied in the module handbook.
http://www.claysculptors.com/
www.conceptcar.co.uk
www.drawthrough.com
www.haraldbelker.com
www.cardesignnews.com
www.netcarshow.com
www.felixgodarddesign.com
TEXTS
In addition to the suggested reading list below, you should determine your own extended reading list appropriate to your discipline and work. You are expected to take advantage of the extensive physical and digital library resources available within the University.
Your extended reading list should include websites, journals, magazines and newspaper articles, as well as texts relating to your appropriate discipline and the wider creative industries.
Our full course reading list can be found on Blackboard.
Yudina, A [2015] Furnitecture: Furniture That Transforms Space. Thames and Hudson Ltd
Macey, S [2014]: H-Point: The Fundamentals of Car Design & Packaging. Design Studio Press
Le Quement, P [2019]: Design Between the Lines. Merrel Publishers
Phaidon Editors [2020]: The Design Book. Pheidon Editors
Simon, D [2007]: Cosmic Motors. Titan Books
Lewin, T [2010]: How to: Design Cars Like a Pro. Motorbooks
Pilsbury, T [2018]: Designing Car Interiors, Volume 1: Studio Settings and Design Projects. Forcefield Wheel Publications Pilsbury, T [2019]: Designing Car Interiors, Volume 2: Studio Settings and Design Projects. Forcefield Wheel Publications
Interior Motives Magazine Interior Motives magazine (cardesignnews.com)
SPWCIAL ADMISSIONS REQUIREMENTS
N/A
WEB DESCRIPTOR
On this module, you’ll work both independently and collaboratively to explore the Interior Design of vehicles, as well the increasingly important field of User Experience design.
You’ll use sketching, rendering, ergonomic simulation, CAD, and app design software to develop your concept.
In today’s digital world, a consumer’s interaction with a vehicle begins on the smartphone in their pocket, and you’ll be developing skills to create seamless experiences for the next generation of transport solutions.
Developing stylish and considered interiors, you’ll create concepts for engaging experiences which connect with the consumer on an emotional level.
MODULE LEARNING OUTCOMES
1. Understand the process used to design and develop a vehicle interior, utilising software techniques to digitally present the solution.
Knowledge and understanding
2. Work as a team to solve problems, negotiating and establishing group dynamics within the group.
Problem solving
3. Produce communication material that can be used to demonstrate your concept for the interior and it’s user experience.
Communication
4. To discuss the theory behind your design and why you and your group made the decisions that influenced the outcome of the project.
Analysis
MODULE ADDITIONAL ASSESSMENT DETAILS
1.
Digital File outlining your response to the brief detailing research, sketch work, design development, ergonomic rig, package drawings, user journey and final renders.
[Learning Outcome 1,2,4]
2. CAD Model for use in VR Environment.
[Learning Outcome 1 & 3]
3. User Interface Prototype
[Learning Outcome 1,2,3]