INDICATIVE CONTENT
The aim of this module is to encourage you to explore your creative approach to your studio practice, clearly defining personal outcomes and objectives within the parameters of your chosen discipline.
Level 6 is the time when you are expected to develop a sophisticated, mature and innovative body of work that reflects your personal ‘creative voice’. The work that you produce should be your springboard to your future professional life as a creative. It is essential that you consider your future aspirations early on in the year so that they can be factored in to your work.
You need to be independent, focused and motivated whilst at the same time acknowledging the need to carry on learning. Your work should reflect and develop your personal aspirations within contemporary design practice. You are expected to engage in dialogue through a series of individual and group tutorials, where you will present your work in progress and receive feedback. The ability to continually review, reflect and evaluate your own progress and performance will be fundamental in the development of your final body of work and the coherent production of creative solutions.
ASSESSMENT DETAILS
Authentic Live Brief Assessment 100%
Mood/style boards, research boards, market mapping boards, production of an appropriate range of design solutions, clearly communicated on paper via sketch drawing (to include concept generation, development and detail design) and sketch models. Presentation material (to include final verbal presentation and/or presentation boards as negotiated with live project partner). Facsimile model and/or range of products.
[Learning Outcomes 1-3]
LEARNING STRATEGIES
Independent learning both studio and workshop based.
Development of 3D making skills and design practice.
In-depth Material exploration and experimentation.
Independent reading and research on new and emerging technologies within your own contemporary design practice.
Negotiation with staff over the initiation and development of Industry-led design brief, which demonstrates and exploits your knowledge and experience gained from previous levels.
Guided Independent study in support of your project work. You will need to undertake a number of activities when not involved in taught or participation sessions. These will include researching & documenting your project & the preparation of your work for assessment.
Research, ideas generation and problem solving including the exploration of personal ideas via analytical and observational study relevant to the design brief, resulting in material investigation through to full scale, working prototypes.
Self-assessment, regular interim group critiques and tutorials, whilst receiving constructive feedback from your peers and staff when appropriate.
LEARNING OUTCOMES
Module Learning Outcome
1. Select and use appropriate research and experimental methods in the formulation of set design briefs and draw conclusions from research and experimentation for the generation and development of ideas, apply discipline-relevant methods and techniques, some of which are at the forefront of a discipline.
University Learning Outcome
Application
Enquiry
Module Learning Outcome
2. Produce creative design solutions to answer a range of contemporary design briefs/ problems within the parameters of set design briefs and to produce effective, practical and innovative proposals, use decision-making in complex and unpredictable contexts.
University Learning Outcome
Problem solving
Module Learning Outcome
3. Critically evaluate your own work and that of others with the aim of informing, improving and developing your design practice, with an appreciation of the intended user and/ or market, and communicate and analyse information, ideas, problems, and solutions to both specialist and non-specialist audiences.
University Learning Outcome
Communication
Analysis
RESOURCES
Dedicated Design Studio
Specialist 3D Workshop facilities
Smart Zone – 3D Printing, Laser cutting, VR, 3D Scanning
Clay Modelling studio
CAD Labs
Seminar & Presentation Rooms
Access to relevant software (to include: Alias, Rhino, SolidWorks, Adobe CC, Microsoft Office, Keyshot, Keynote)
The Blackboard virtual learning environment will be available to support this module.
TEXTS
In addition to the suggested reading list below, you should determine your own extended reading list appropriate to your discipline and work. You are expected to take advantage of the extensive physical and digital library resources available within the University.
Your extended reading list should include websites, journals, magazines and newspaper articles, as well as texts relating to your appropriate discipline and the wider creative industries.
Our full course reading list can be found on Blackboard.
Anna, Y. (2015) Furnitecture: Furniture that Transforms Space. Thames & Hudson.
Bloomfield, L. (2018) Colour in Glazes. Herbert Press.
Phaidon Editors. (2018) Chair: 500 Designs That Matter. Phaidon Press.
Evenden, H. (2007) Moving forward – New Directions in Transport Design. V&A Publications.
Morris, T. (2018) New Wave Clay. Frame Publishers.
Norman, D (2009) The Design of Future Things. Basic Books.
Thompson, R. (2007) Manufacturing Processes for Design Professionals. Thames & Hudson.
SPECIAL ADMISSIONS REQUIREMENTS
N/A
WEB DESCRIPTOR
This project reflects your ‘creative voice’ within the constraints of an external brief. The work that you produce should be a springboard to your future professional life in the creative industries. You will need to consider your future aspirations early on in the year so that they can be factored into your work and our links to industry.