Module Descriptors
MATERIALS INNOVATION 1
SUPA40204
Key Facts
Digital, Technology, Innovation and Business
Level 4
20 credits
Contact
Leader: Fiona Wilson
Hours of Study
Scheduled Learning and Teaching Activities: 60
Independent Study Hours: 140
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 2
Sites
  • Stoke Campus
Assessment
  • BODY OF WORK weighted at 100%
Module Details
INDICATIVE CONTENT
Through painting drawing and mark making, this module focuses on methods of application of colour, texture and image onto a variety of surfaces and captures a return to a preference for the unique and the handmade.¿
Material Innovation 1 focusses on both traditional and new craft techniques rather than mass-production methods, and through further workshop skills acquisition, you will have the opportunity to explore and manipulate surface decoration. In small groups, you will be encouraged to take risks, push boundaries, venture into areas of uncertainty and discover new technology and opportunities.
ADDITIONAL ASSESSMENT DETAILS
Through painting and drawing with colour, this module focuses on methods of application of colour to a variety of surfaces and captures a return to a preference for the unique and the handmade.¿
The new artisan uses craft techniques rather than mass-production methods, and through further workshop skills acquisition, you will have the opportunity to explore and manipulate surface decoration. In small groups, you will be encouraged to take risks, to venture into areas of uncertainty and discover new opportunities. Transfer printing techniques onto fabric, hard surfaces and ceramics will be introduced and explored and you will have hands-on experience of laser cutting and an introduction to Adobe Illustrator. Underpinning your practice, you will be expected to contextualise your work by recording your design journey.
LEARNING STRATEGIES
Whole group briefings¿
technical instruction/demonstrations¿
mid-module formative/feedback¿
Group tutorials¿
individual studio tutorials¿
Blackboard¿
LEARNING OUTCOMES

1. USE SPECIFIC COMPUTER PACKAGES IN PREPARATION FOR TECHNICAL APPLICATION.

Knowledge & Understanding

2. WORK CONFIDENTLY WITH IMAGE AND COLOUR THROUGH DRAWING, PAINTING AND MARK-MAKING.

Visual Analysis

3. CONTEXTUALISE YOUR DESIGN JOURNEY IN RELATION TO THAT OF OTHERS BY MEANS OF SELF REFLECTION AND EVALUATION.

Reflection

4. TAKE RISKS AND PUSH BOUNDARIES THROUGH PEER SUPPORT AND TECHNIQUE MANIPULATION.

Working With Others



RESOURCES
Surface Pattern Design Studio (H74) (H4 & H5)¿
Surface Decoration Workshop¿
Surface Pattern Computer Room (H75)¿
Computing facilities (Adobe Illustrator package)¿
Surface Pattern sewing machine (H81)¿
Ceramic and 3D workshops
TEXTS
Dupon, O. (2011) The New Artisans: Handmade Designs for Contemporary Living. Thames & Hudson¿

Braddock Clarke, S. & Harris, J. (2012) Digital Visions for Fashion + Textiles: Made in Code. Thames and Hudson.Pailes-Friedman, R. (2016) Smart Textiles for Designers: Inventing the future of Fabrics. Laurence King Publishing.

Berens Baker, L (2016) Laser Cutting for Fashion and Textiles. Laurence King Publishing
In addition, a range of books and subject-specific periodicals will be introduced to you throughout the module.
WEB DESCRIPTOR
Through painting drawing and mark making, this module focuses on methods of application of colour texture and image onto a variety of surfaces and captures a return to a preference for the unique and the handmade.¿
Material Innovation 1 focusses on both traditional and new craft techniques rather than mass-production methods, and through further workshop skills acquisition, you will have the opportunity to explore and manipulate surface decoration. In small groups, you will be encouraged to take risks, push boundaries, venture into areas of uncertainty and discover new technology and opportunities.