Module Descriptors
E-COMMUNITY
XDES70108
Key Facts
Faculty of Arts and Creative Technologies
Level 7
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • CWK - A&D weighted at 100%
Module Details
Module Resources
Access to studio space and lecture/seminar room with blackout and digital presentation hardware. Access to digital storage. Computer workshop facilities and appropriate software.

Module Texts
Kim, Amy Jo, (2000) Community Building on the Web: Secret Strategies for Successful Online Communities, Addison Wesley
ISBN: 0201874849
Rheingold, Howard (2000), The Virtual Community: Homesteading on the Electronic Frontier, The MIT Press ISBN: 0262681218
Powazek, Derek M., (2001) Design for Community, New Riders ISBN: 0735710759
Module Learning Strategies
1. Read the assigned texts and attend lectures and tutorials to discuss the readings.
2. Review existing E-Community Places
3. Work closely with a `client? to gather information about the subject matter and the targeted user group.

Module Additional Assessment Details
You will generate a proposal for an E-Community project that incorporates detailed research into the underlying theories of community multimedia. You will demonstrate originality in the application of this knowledge, together with a practical understanding of how it will be applied in the proposed solution. The report will also include a competitive analysis of E-Community places currently on the market and a detailed description of the designated user group. It will also include a node map and a brief functional specification for your proposed E-Community project. (5000 words)
Module Indicative Content
This module is designed to focus on the needs of e-community development and to help groups/networks of people to take joint action for the public good by forming effective group online relationships. E-community works by empowering individuals and communities of interest, regardless of physical location and can play an important role in achieving equality of outcome, democratic participation and sustainable economic, environmental & social change. Working with an external `client?, you will generate a project proposal that outlines the necessary multimedia approached based on your client?s needs.