Module Additional Assessment Details
A COURSEWORK weighted at 100%.
Coursework weighted at 100%.
Consisting of: A practical weighted at 70%. A written report weighted at 30%.
PRACTICAL assignment which will include modelled assets in 3D Assessing learning outcomes 1 and 2.
A WRITTEN REPORT of 1500 words will communicate and Reflect on techniques implemented and suitability for a game platform. The Games asset production pipeline and further project improvements should be considered.
Assessing learning outcome 3.
Module Indicative Content
Students will be introduced to the 3d Modelling environment using 3DSMax. They will be introduced to
¿ Coordinate systems
¿ Further Compound objects
¿ Further material creation
¿ Introduction to UVW Unwrap
¿ Introduction to Advanced Lighting
¿ Introduction to Mental Ray rendering
¿ Cameras on paths and output rendering
Module Learning Strategies
The module will be delivered using a combination of demonstrations and supervised tutorials. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
(1:n)3
Module Texts
3ds Max Modelling for Games, Andrew Gahan, Focal Press, Sept 2008, ISBN-13: 978-0240810614
3ds Max 2010 Bible, Kelly l Murdock, John Wiley & Sons, July 2009, ISBN: 978-0-470-47191-3.
Module Resources
3DS Max software
Data Projector
Module Special Admissions Requirements
Introductory Modelling and Rendering 1