Module Indicative Content
Students will be introduced to the 3d Modelling environment using 3DSMax. They will be introduced to
¿ Coordinate systems
¿ Further Compound objects
¿ Further material creation
¿ Introduction to UVW Unwrap
¿ Introduction to Advanced Lighting
¿ Introduction to Mental Ray rendering
¿ Cameras on paths and output rendering
Module Texts
3ds Max Modelling for Games, Andrew Gahan, Focal Press, Sept 2008, ISBN-13: 978-0240810614
3ds Max 2010 Bible, Kelly l Murdock, John Wiley & Sons, July 2009, ISBN: 978-0-470-47191-3.
Module Resources
3DS Max software
Data Projector
Module Special Admissions Requirements
Introductory Modelling and Rendering 1
Module Learning Strategies
The module will be delivered using a combination of demonstrations and supervised tutorials. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
(1:n)3
Module Additional Assessment Details
A COURSEWORK weighted at 100%.
Coursework weighted at 100%.
Consisting of: A practical weighted at 70%. A written report weighted at 30%.
PRACTICAL assignment which will include modelled assets in 3D Assessing learning outcomes 1 and 2.
A WRITTEN REPORT of 1500 words will communicate and Reflect on techniques implemented and suitability for a game platform. The Games asset production pipeline and further project improvements should be considered.
Assessing learning outcome 3.