Module Descriptors
INTRODUCTORY MODELLING AND RENDERING 2
XXET30291
Key Facts
Faculty of Arts and Creative Technologies
Level 3
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Indicative Content

Students will be introduced to the 3d Modelling environment using 3DSMax. They will be introduced to

¿ Coordinate systems
¿ Further Compound objects
¿ Further material creation
¿ Introduction to UVW Unwrap
¿ Introduction to Advanced Lighting
¿ Introduction to Mental Ray rendering
¿ Cameras on paths and output rendering
Module Texts
3ds Max Modelling for Games, Andrew Gahan, Focal Press, Sept 2008, ISBN-13: 978-0240810614

3ds Max 2010 Bible, Kelly l Murdock, John Wiley & Sons, July 2009, ISBN: 978-0-470-47191-3.
Module Resources
3DS Max software
Data Projector
Module Special Admissions Requirements
Introductory Modelling and Rendering 1
Module Learning Strategies
The module will be delivered using a combination of demonstrations and supervised tutorials. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.

(1:n)3
Module Additional Assessment Details
A COURSEWORK weighted at 100%.

Coursework weighted at 100%.
Consisting of: A practical weighted at 70%. A written report weighted at 30%.

PRACTICAL assignment which will include modelled assets in 3D Assessing learning outcomes 1 and 2.

A WRITTEN REPORT of 1500 words will communicate and Reflect on techniques implemented and suitability for a game platform. The Games asset production pipeline and further project improvements should be considered.

Assessing learning outcome 3.