Module Texts
Computer Games Design: Theory and Practice, 2001, Richard Rouse III, ISBN 1556227353
Andrew Rollings and Ernest Adams on Game Design, 2009, Andrew Rollings & Ernest Adams, May 2003, ISBN 1592730019
The Art of Game Design: A book of lenses, 2008, Jesse Schell, , ISBN 9780123694966
Module Special Admissions Requirements
NONE
Module Resources
MS Word, Excel
Internet
Projectors
Module Learning Strategies
3 hours per week lectures / labs
(1:n) (1:20)2
1 hour lecture and a 2 hour lab per week
Module Indicative Content
Analysis of existing game mechanics within a specific game genre.
Analysing how the attributes, controls and functionality define game mechanics.
Analysis of how game mechanics are modified when the platforms control system is changed.
Module Additional Assessment Details
A COURSEWORK weighted at 100%.
A 2000 word report analysing game mechanics & develop/modify a mechanic based on a series of set constraints. (LO 1,2,3,4)