Module Descriptors
PHOTOSHOP FOR GAMES
XXET30315
Key Facts
Faculty of Arts and Creative Technologies
Level 3
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Special Admissions Requirements
None
Module Texts
Laurie Ulrich Fuller and Robert C. Fuller, 2007, Photoshop CS3 Bible ISBN-10: 0470115416, ISBN-13: 978-0470115411
Luke Ahearn, 2009, 3D Game Textures: Create Professional Game Art Using Photoshop by Ahearn (Paperback - 22 Jul 2009) ISBN-10: 0240811488, ISBN-13: 978-0240811482
Mathew Omernick, 2004, Creating The Art Of The Game, New Riders Publishing ISBN: 0735714096
David Franson, 2004, The Dark Side of Game Texturing, Course Technology PTR, ISBN: 1592003508

Module Learning Strategies
3 hours per week lectures / labs
(1:n) (1:20)2
1 hour lecture and a 2 hour lab per week
Module Additional Assessment Details
All COURSEWORK weighted at 100%.
A Portfolio of Bitmap imagery limited to game engine restrictions assessing Learning Outcomes 1 and 2
Module Indicative Content
This module is an introduction to the Photoshop skills required to produce texture bitmap assets for the games industry. The focus will be on producing game ready sprite sheets and User Interfaces for 2D games. These skills are transferable to further studies and texturing for 3D.
Module Resources
The Project Handbook, Photoshop, the Library.
IS and Faculty laboratories with Internet access, and Blackboard.