Module Learning Strategies
3 hour lecture / labs taught in an interactive manner
(1:20)3
Module Indicative Content
Within the module students will be introduced to the fundamental processes required to translate structure anatomy flow of the human form into innovative concepts for games engines.
This includes an introduction to the design and anatomical structure of the human form developing insights into how engineering principles can be observed and understood from the human body in action.
The laboratory work considers methods of rapid interpretationof form and function into thumbnails and material suitable for development into software games engine design packages.
A consideration of physics, psychology of movement and action of the human body encourages development of the visual mind.
Module Additional Assessment Details
Coursework weighted at 100% comprising:
Log Book (60%) equivalent to 1000 words and interview of 10 minutes (40%) both assessing Learning Outcomes 1 and 2.
Module Texts
Mattesi, M (2006) Dynamic Life Drawing for ANimators, iUniverse, ISBN 0-595-76929-2
Isbister, K (2006) Game Characters by Design (A psychological approach), Morgan Kaufmann 2006, ISBN: 978-1-55860-921-1
Archambault, M (2007) A Layered Approach to Figure Drawing. 2 DVD's
Hillman, S, K (2003) Interactive Functional Anatomy DVD
http://www.bbc.co.uk/science/humanbody/body/factfiles/joints/ball_and_socket_joint.shtm
http://www.mhhe.com/biosci/esp/2002_general/Esp/default.htm
Module Special Admissions Requirements
None
Module Resources
Pebblepad