Module Descriptors
CONCEPT DESIGN 1: GAME CHARACTER CONCEPTS
XXET40228
Key Facts
Faculty of Arts and Creative Technologies
Level 4
30 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Resources
Adobe Photoshop
Corel Painter
Module Special Admissions Requirements
Disqulaified Combination - CE00012-1 Digital Image Production
Module Texts
The Complete Guide to Digital Illustration, Steve Caplin, Ilex (October 2003), ISBN-13: 978-1904705000

Digital Character Design and Painting: The Photoshop CS Edition, Don Seegmiller, Charles River Media 2004; ISBN-13: 978-1584503408

The Photoshop and Painter Artist Tablet Book: Creative Techniques in Digital Painting, Cher Threinen-Pendarvis, Peachpit Press 2004; ISBN-13: 978-0321168917

The Artist?s Guide to Animal Anatomy, Gottfried Bammes, Dover Publications 2004, ISBN:0-486-43640-3

Constructive Anatomy, George B. Bridgman, Dover Publications 1920, ISBN:0-486-21104-5

Game Characters By Design (A psychological approach), Katherine Isbister, Morgan Kaufmann 2006, ISBN:978-1-55860-921-1
Module Additional Assessment Details
Log book (40%) equivalent to 2,000 words assessing Learning Outcomes 1 and 3.
Associated Practical Work (60%) assessing Learning Outcomes 2 and 4.
Module Indicative Content
Within this module students will be introduced to the fundamental processes required to translate structure anatomy flow of the human form into innovative concepts for games engines

Students will cover the following topics:
- Introduction to the design and anatomical structure of the human form.
- Engineering principals found within anatomy.
- Methods of rapid interpretation of form and function, thumbnails.
- Translation of traditional sketches into 2D applications.
- Engineering the visual mind.
- Preparing Line Art, digital image creation, manipulation, compositing and filtering.
- Layers, Paths masks, and alpha channel manipulation and blends.
- Selections rasters and vector art.
- Physics, psychology of movement and action.
- Automated workflow and memory management.
- Batch processing actions and break points
- Introduction to lighting and colour theory and perception.
- Colour modes channels and tonal adjustment, colour management, accurate printing, technical aspects of File types and formats.
Module Learning Strategies
3 hour lecture/ labs taught in an interactive manner
(1:20)3