Module Additional Assessment Details
100% coursework demonstrating Learning Outcomes 1, 2, 3 and 4.
Coursework will be a practical piece and an associated reflective report (approximately 1500 words) on the produced piece of work.
Module Special Admissions Requirements
None.
Module Indicative Content
This module is designed to give students a fundamental understanding of the principles and practice of techniques used in CGI creation and will include:
- Producing good photographic reference images, for use as templates or textures
- Analysis of photographic reference images for modelling using deconstructive techniques
- Real world lighting solutions for 3D environments, 3D Modelling, hard surface and organic involving polygonal and NURBS techniques, from photographic references
- Shader differences and attributes
- Shader Networks
- Use of ambient occlusion and normal maps
- Use of render passes
- Production render qualities
- Camera attributes and effects
- Simple composite of final 3D model with photographic reference
Module Texts
Maya: professional tips and techniques, Lee Lanier, Indianapolis : Wiley, 2007, ISBN: 0470107405.
Creating striking graphics with Maya and Photoshop, Daniel Gray, San Francisco, Calif. ; London : SYBEX, 2004, ISBN: 0782142745.
Advanced Maya texturing and lighting, Lee Lanier, Indianapolis : Wiley, 2006, ISBN: 047179404X.
Digital Lighting and Rendering, J Birn, New Riders, 2006, ISBN-10: 0321316312
The Art and Science of Digital Compositing: Techniques for Visual Effects, R Brinkman, Morgan Kaufmann, 2008, ISBN-10: 0123706386
Module Learning Strategies
The module will be delivered using a combination of lectures, demonstrations and supervised tutorials in 3 hour periods. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
1:30(3)
Module Resources
Resources Software / Hardware
Data projector
Maya and 3DS Max