Module Indicative Content
1. To develop skills in graphics technology.
2. Techniques and skills to develop interfaces for multimedia, 3D models, the Internet and television captions.
3. Knowledge of colour modes, image, acquisition, basic compression (DCT), print, pixel based image manipulation.
4. Introduce the relevant mathematical theories (number systems, fixed points, algebra, matrices, 2D space, 2D vectors and discrete maths).
5. Introduction of neighbourhood processing.
Module Additional Assessment Details
Individual technical report (1,500 words) assessing learning outcomes 1 & 2
Practical design based assessment in the creation of still imagery which will assess learning outcome 3 & 4
Report 50%
Practical 50%
Module Texts
Commercial Art and Graphic Design, Barbara Gordon (2003) Second Edition, McGraw Hill, ISBN: 0071411496
Photoshop 7: The Complete Reference, Ulrich (2002), McGraw Hill, ISBN: 0072223111
Foundation Mathematics, D Booth, 1993, Addison Wesley, ISBN: 0201624192
Improve your Math! A Refresher course, Gordon Bancroft and Mike Fletcher, 2001, Addison Wesley, ISBN: 020133130
Schaum's Outline of theory and Problems of Matrix Operations, 1988, Schaum Outline Series, ISBN: 007007978
Digital Image Processing with Applications to Digital Cinema, K S Thyagarajan, 2006, Focal Press, ISBN: 0-240-80729
Module Learning Strategies
Student learning is centred around one 12 hour lecture and 12 two hour laboratory sessions. (1:n)1 (1:30)2
Learning on all aspects of the content will be facilitated by lectures and tutorials, problem solving exercises and student centred learning.
Practical assignments using laboratory equipment and a simulation package will support the learning.
Module Special Admissions Requirements
None.
Module Resources
Adobe Photoshop.
Word Processing Facilities.