Module Descriptors
MMO DESIGN
XXET50168
Key Facts
Faculty of Arts and Creative Technologies
Level 5
15 credits
Contact
Leader: Stephen Webley
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Indicative Content
Students learn the fundamental design principles for the creation of successful MMO games including

¿ Designing for a Market

¿ MMO Gameplay Design
- Online economies
- Player housing, character creation, legacies and inheritance
- Combat and classes
- Guilds and other social constructs
- Player contests, events and mini-games in MMOs
Module Additional Assessment Details
An ASSIGNMENT weighted at 100%.
Written assignment 5000 words assessing learning outcomes 1 to 4.

The assignment will be to create a Games Design Document for an MMO Game.

Module Learning Strategies
Interactive lectures/tutorials (20:1)3 requiring students to feedback ideas.

Module Resources
None
Module Texts
Designing Virtual Worlds - Richard Bartle
Publisher: New Riders (2003)
ISBN-13: 978-0131018167

Developing Online Games: An Insider's Guide - Jessica Mulligan and Bridgette Patrovsky
¿ Publisher: New Riders (2003)
¿ ISBN-13: 978-1592730001

Game Development Essentials: Online Game Development (Paperback) - Rick Hall and Jeannie Novak
¿ Publisher: Delmar Cengage Learning (2008)
¿ ISBN-13: 978-1418052676
Module Special Admissions Requirements
XNA Game Studio v3
Data Projector
Internet