Module Additional Assessment Details
100% Coursework
Written assignment, 1,000 words (30%) which will assess Learning Outcomes 1 and 2
Practical piece of work (70%) which will assess Learning Outcomes 3 and 4
Module Indicative Content
This module is designed to give students a fundamental understanding of the principles and practice of 3DS Max's proprietary character animation plug-in Character Studio including:-
- Creating character rigs using Biped
- Skinning characters using Physique
- Animating characters using Freeform and Foosteps modes
- Analysing and fine tuning animation using proprietary tools.
- Creating animation cycles
- Fundamental facial animation techniques
Module Learning Strategies
1 hour lecture and 2 hours tutorial per week.
The module will be delivered using a combination of lectures, demonstrations and supervised tutorials. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
(1:n) (1:20)2
Module Texts
Kelly L. Murdock, 2008, 3ds Max 2009 Bible, John Wiley & Sons, ISBN: 0470381302
Richard Williams, 2002, The Animators Survival Kit, Publishers Faber & Faber, ISBN: 0571202284
Character Studio on-line Reference and Tutorials
Module Resources
- 3D Studio Max
- Photoshop
- Data Projection Resources
Module Special Admissions Requirements
Prior study of CE01029-1 Introduction to 3D Modelling for Games 1A or equivalent.