Module Descriptors
3D CHARACTER ANIMATION
XXET50254
Key Facts
Faculty of Arts and Creative Technologies
Level 5
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • PRACTICAL NOT IN EXAMINATION CONDITIONS weighted at 70%
  • ASSIGNMENT weighted at 30%
Module Details
Module Texts
Kelly L. Murdock, 2009, 3ds Max 2010 Bible, John Wiley & Sons, ISBN: 978-0-470-47191-3-54999
Richard Williams, 2002, The Animators Survival Kit, Publishers Faber & Faber, ISBN: 0571202284

Character Studio on-line Reference and Tutorials
Module Special Admissions Requirements
Prior study of CE01029-4 Introduction to 3D Modelling for Games 1A or equivalent.
Module Learning Strategies
2 hours lecture/tutorial per week.
The module will be delivered using a combination of lectures, demonstrations and supervised tutorials. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
(1:20)2
Module Resources
- 3D Studio Max
- Photoshop
- Data Projection Resources

Module Indicative Content
This module is designed to give students a fundamental understanding of the principles and practice of 3DS Max's proprietary character animation plug-in Character Studio including:-
- Creating character rigs using Biped
- Skinning characters using Physique
- Animating characters using Freeform and Foosteps modes
- Analysing and fine tuning animation using proprietary tools.
- Creating animation cycles
- Fundamental facial animation techniques
Module Additional Assessment Details
100% Coursework
Written assignment 1,500 words (30%) which will assess Learning Outcomes 1 and 2
Practical piece of work (70%) which will assess Learning Outcomes 3 and 4