Module Descriptors
RENDERING FOR DESIGN PRESENTATIONS
XXET50263
Key Facts
Faculty of Arts and Creative Technologies
Level 5
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • PORTFOLIO weighted at 100%
Module Details
Module Additional Assessment Details
Assessing Learning Outcomes 1-2.
100% Portfolio demonstrating lighting and compositing abilities.
Module Indicative Content
Principles of lighting in CG: Normals, vectors, inverse square square law, optics
Basic Rendering techniques: Rendering, Ray tracing, Radiosity.
shaders: Defining material properties including colour, reflectivity, transparency. Specialist shaders for fur and skin. Application of surface decals and bump maps to enhance realism.
Multi-pass Rendering.
Compositing: Rebuilding a beauty pass from N other passes; matching lighting with a still image; matching camera effects - noise, chromatic aberration, bloom and distortion.
Relighting using normal passes and point position data.
Lighting techniques: compare real world lights to their CG equivalents and determine appropriate usage.
Camera: Positioning and defining basic camera properties.
Module Learning Strategies
3 hours per week interactive lecture/laboratory (1:30)3.
Module Texts
Livny, B. (2007) Mental Ray for Maya, 3ds Max and XSI: A 3D Artist's Guide to Rendering, John Wiley & Sons, ISBN: 0470008547
Birn, J. (2006) Digital Lighting and Rendering, New Riders, ISBN: 0321316312
Module Resources
Autodesk Maya or equivalent 3D software
Autodesk Composite
Adobe Photoshop
Module Special Admissions Requirements
CE00074-5 - 3D Modelling for Film or equivalent.