Module Descriptors
MULTIMEDIA SCRIPTING
XXET60149
Key Facts
Faculty of Arts and Creative Technologies
Level 6
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 50%
  • PRACTICAL NOT IN EXAMINATION CONDITIONS weighted at 50%
Module Details
Module Additional Assessment Details
Assignment Written 50% Learning Outcomes 1 and 3.
Practical 50% Learning Outcomes 2, 3 and 4.
Module Learning Strategies
3 hours per week interactive lecture labs
(1:40)3
Module Indicative Content
Students will learn more about the Object Orientated Programming language of Lingo by application in scripted games for PCs and DVDs. This will be done by studying

1. Graphics and Animation Manipulation involving
- Sprites
- Layers
- Colouring
- Delays
- Moving/rotating/ disappearing
- Bitmaps
- Using points
- Screens
- Using film Loops
2. Behaviours- handlers and parameters
3. Members- Naming conventions and using cast libraries
4. Lists
5. Programming and maths
- Collision detection
- Bouncing objects
- Creating a Timer
- Creating a Random Maze
- Artificial Intelligence
6. Outputs
- Keeping Score
- Save games state
- Saving high score
Module Resources
Adobe or Macromedia Flash with Actionscript or similar multimedia based software with programming capabilities
Module Special Admissions Requirements
Study of CE00085-2 Time Based Multimedia or equivalent.
Module Texts
Advanced Lingo for Games
Gary Rosenzweig
Hayden Books April 2000
ISBN 0-7897-2331-X