Module Indicative Content
This module covers the skills required to produce industry standard handheld solutions.
Students will explore topics such as: -
- 3D modelling for handhelds
- low polygon texturing
- animation
- low spec lighting solutions
- basic scripting for portable devices
The handheld solutions maybe tested on PSP (Portable Play Station) or Nintendo DS firmware
Module Additional Assessment Details
100% Coursework
Practical piece of work (50%) assessing Learning Outcomes 1 and 2
Written assignment, 2500 words (50%) assessing Learning Outcomes 1 and 3
Module Learning Strategies
3 hours per week lectures / labs
(1:n) (1:20)2
1 hour lecture and a 2 hour lab per week
Module Resources
3dsmax
Adobe Photoshop
PSP/Quake 3
Visual Studio
Module Texts
Jonathan S. Harbour 2003, Programming the Nintendo Gameboy Advance The Unofficial The Premium Press Game Development Series, E-Book (http://www.theharbourfamily.com/jonathan/?page_id=89)
Luke Ahearn , 3D Game Textures 2006, Focal Press, ISBN:0240807685
Mathew Omernick 2004, Creating The Art Of The Game, New Riders Publishing ISBN: 0735714096
Module Special Admissions Requirements
Prior study of 3D Studio Max, Maya or experience in another industry standard 3D editing suite or registration on the MSc Computer Games Design award.