Module Special Admissions Requirements
None
Module Resources
Windows 2003 Media Servers
Real Player One or Ambulant or equivalent SMIL player
Module Learning Strategies
Lectures and laboratory sessions
(1:30)3
Learning on all aspects of the module will be facilitated by lecture/tutorials, problem solving exercises and student centred learning.
A mini lecture will take place in the tutorial and problems will be given to the students.
Module Indicative Content
The students will study
- Media service requirements over Intranets
- Media service requirement over the Internet and coping with internet and
- limitations
- Media authoring and showcasing for streaming
- Media Encoding
- Streaming servers (technology, tradeoffs, setup and management)
- Streaming non audio/Video content (text, images and animations)
- Programming in SMIL (Synchronized Media Integration Language)
- Planning and managing live broadcasts
- Management of media rights, authentication and conditional access
Module Additional Assessment Details
60% Practical
40% Written
A 60% individual practical assessing learning outcomes 2 and 3 creating a SMIL broadcast solution with a demonstration.
A 40% individual written piece assessing learning outcomes 1 and 3 with a 1200 word limit researching streaming media technologies.
Module Texts
Streaming Media Bible, Steve Mack (2002), John Wiley & Sons, ISBN: 0764536508
Windows Media Resource Kit, Tricia Gill & Bill Birney (2003), Microsoft Press, ISBN:0735618070
The Streaming Media Handbook, Eyal Menin (2002), Prentice Hall PTR, ISBN: 0130358134