Module Descriptors
ADVANCED MODELLING IN THE GAMES ENGINE
XXET60229
Key Facts
Faculty of Arts and Creative Technologies
Level 6
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Additional Assessment Details
100% Coursework comprised of:-
A Practical piece demonstrating a 3D modelling of coursework weighted at 70%, assessing Learning Outcomes 1, 2, and 4.

A video diary reflecting upon the practical work and showing analysis of the development, flaws and potential improvements in their chosen work flow and resulting practical piece. 30% accessing Learning Outcome 3.
Module Learning Strategies
3 hours per week. The module puts the emphasis on students to develop their own methods for meeting industry derived modelling problems, with staff supervising tutorial sessions, to advise on best practice. A VLE will be used to create a community where student?s present their development work and give formative feedback and advice to one another regularly.
(1:20)3
Module Texts
Mastering Unreal 3 Technology: A Beginner's Guide to Level Design in Unreal Engine 3, Jason Busby, Zak Parrish, 2008, Sams, ISBN-13: 978-0672329913

Digital Lighting and Rendering, Jeremy Birn, 2006, New Rider 2, ISBN-13:978-0321316318
Module Resources
3dsmax
Adobe Photoshop
Z Brush
Unreal 3
Module Special Admissions Requirements
Prior study of CE00129-1 Introduction to 3D Modelling for Games 1A and CE01031-1 Games Engine and Physics 1A or equivalent or be enrolled on MSc Games programmes.
Module Indicative Content
Students will export and render characters to an industry standard in a modern game engine, covering the following:-

- Industry Character pipeline
- Game Engine lighting
- Game Engine Materials
- Exporting Advanced 3D Models
- Game Engine Cameras and Staging