Module Indicative Content
Students will gain knowledge of the importance and versatility of alpha channels and alpha mattes, scripting and Java expressions, advanced text, motion tracking, compositing and morphing in After Effects.
Advanced effects such as particle systems, caustics, echo, fog etc. will be investigated.
3D co-ordinate systems, line and rays, simple and complex polygons including the matematical theories will be studied.
Module Special Admissions Requirements
Previous study of CE00020-5 Visual Media Applications or equivalent.
Disqualified Combination - CE00658-5 Visual Media Applications 2
Module Texts
Motion Graphic Design and Fine Art Animation, Principle and practice by Jon Krasner (2004), ISBN:0-240-80482-1, Pub Focal Press
Creating Motion Graphics with After Effects, 2nd Edition Volume 1, Meyer (2002), ISBN 1-57820-444-4, Pub: McGraw Hill
Creating Motion Graphics with After Effects, 2nd Edition Volume 2, Meyer (2002), ISBN 1-57820-207-8, Pub, McGraw Hill
Foundation Mathematics, D Booth, 1993, Addison Wesley, ISBN: 02016211192
3D Math Power for Graphics and Game Development, Fletcher Dunn, 2002, Wordware Publishing Inc, ISBN 10: 1556229119
Module Additional Assessment Details
Individual Logbook (1500 words) assessing learning outcomes 1 and 2
The practical is a short animation which will assess learning outcome 3
Module Resources
Adobe Photoshop, After Effects and Avid Express or Media 100 or equivalent
Word Processing facilities
Module Learning Strategies
Students learning is centred around 12 one hour lectures and 12 one hour laboratory sessions.
(1:n) (1:30)1 + 30 minutes surgery per week
Learning on all aspects of the content will be facilitated by lectures and tutorials, problem solving exercises and student centred learning.
Practical assignments using laboratory equipment and a simulation package will support the learning.