Module Descriptors
Z-BRUSH 2
XXET70232
Key Facts
Faculty of Arts and Creative Technologies
Level 7
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 102
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Resources
Z-Brush
Maya
3dsmax
Adobe Photoshop
Module Texts
Kevin Lanning, Zack Petroc, and Timur Baysal( 2007) D'artiste Character Modelling 2: Digital Artists Master class (Ballistic Media), ISBN-13: 978-1921002359

Scott Spencer(2008) Digital Clay: Character Creation with ZBrush (John Wiley & Sons), ISBN-13: 978-0470249963
Module Special Admissions Requirements
Completion of CE00934-M, Z-Brush 1 or equivalent.
Module Learning Strategies
4 hours per week lectures / labs
(1:n)2 (1:20)2

2 x 1 hour lecture and a 2 hour lab per week
Module Additional Assessment Details
Coursework weighted at 100%

Practical Result producing a complex game asset which makes use of current game construction pipelines 70% (Accessing learning outcomes 1 and 2)

Reflective Video lasting no longer than10 minutes and a group critique lasting no longer than 5 minutes 30% (Accessing learning outcome 3)
Module Indicative Content
This module will allow students to work with game engines and advanced modelling workflow

Students will explore topics such as: -

- Normal Map Pipeline
- Material Systems
- Lighting
- High polygon modelling
- Game Engine Construction