Module Learning Strategies
The learning strategy for the module requires students to commit 300 learning hours, of this there will be 75 hours of class support and 225 hours of independent and self directed study.
Lectures/ lab work/ Presentations /Tutorial
Student managed learning/ directed learning
Apart from the lecture each week, various other methods as mentioned above will be used as learning strategies.
There will be laboratory and tutorial sessions, students will be required to discuss and present various topics of the module in the class. Students will be required to apply theoretical knowledge in practical contexts.
Students are expected to be able to structure their own work and to work relatively independently under the guidance of the module teaching staff.
Module Additional Assessment Details
A coursework of 1500 words weighted at 50%.
An examination of 2 hours weighted at 50%.
Assignment (Learning outcomes 3,4 and 5 )
Exam (Learning outcomes 1 and 2 )
To pass this module student must obtain 40% marks. . Re-assessment is capped at 40%
Module Resources
The VLE (NETED)
The Internet
Hardware laboratory
Appropriate Software
Word Processing software for use in the coursework
Printed and electronic journals.
Computer system and other devices' manuals
Module Texts
McGrath M (2009), C Programming in Easy Steps, In Easy Steps Limited
McBride P K (1997), Turbo Pascal Programming Made Simple, Made Simple
Schildt H, C++(2003) : A Beginner¿s Guide, 2nd Edition, McGraw-Hill Education
Templeman J and Olson A (2003) Microsoft Visual C++ .NET Step by Step: Version Microsoft Press US
Module Special Admissions Requirements
None
Module Indicative Content
Topics will be drawn from
- Characteristics of programming
- Types and generations of programming language
- Data structures
- Data types
- Programming syntax
- Functions, procedures, method
- Introduction to object oriented language
- Object and class
- Constructors, destructors;
- Inheritance, polymorphism, encapsulation,
- Public classes, private classes,
- Public methods, private methods
- Software structure and programming constructs
- Programming Platforms
- GUI and IDE
- Programme compilation
- Testing, debugging
- Programme documentation