Module Learning Strategies
The learning strategy for the module requires students to commit 150 learning hours, of this there will be 38 hours of class support and 112 hours of independent and self directed study.
Lectures/ lab work/ Presentations /Tutorial
Student managed learning/ directed learning
Apart from the lecture each week, various other methods as mentioned above will be used as learning strategies.
There will be laboratory and tutorial sessions, students will be required to discuss and present various topics of the module in the class. Students will be required to apply theoretical knowledge in practical contexts.
Students are expected to be able to structure their own work and to work relatively independently under the guidance of the module teaching staff.
Module Indicative Content
Topics will be drawn from
- Principles of computer game design
- Types of computer game:
- AI and HCI concepts in computer Games
- GUI and programming platforms
- Programming concepts
- Coding and use of graphics
- Testing and debugging
- Error reporting
- Social and psychological impact of computer games
- Documentation of game design
Module Additional Assessment Details
A Coursework of 1500 words weighted at 100%.
Assignment (Learning outcomes1,2, 3 and 4)
To pass this module student must obtain 40% marks. . Re-assessment is capped at 40%
Module Resources
The VLE (NETED)
The Internet
Hardware laboratory
Appropriate Software
Word Processing software for use in the coursework
Printed and electronic journals.
Computer system and other devices' manuals
Module Texts
Bjork, S. & Holopainen, J., 2005. Patterns in game design 1st ed., Hingham Mass.: Charles River Media.
Campbell, J., 1993. The hero with a thousand faces, London: Fontana.
Harbour J, Smith J and LaMothe A (2003), Beginner¿s Guide to Darkbasic Game Programming , Muska & Lipman Publishing US
Module Special Admissions Requirements
None