Module Texts
Moving Images: Making Movies, Understanding Media by Carl Casinghino (Mar 8, 2010)
Digital Imaging in Popular Cinema by Lisa Purse (Jan 7, 2013)
Advanced 3D Photorealism Techniques by Bill Fleming (Jun 14, 1999)
Animation 1: Learn to Animate Cartoons Step by Step (Cartooning, Book 1) by Preston J. Blair (Jan 1, 2003)
Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation by Lee Montgomery (Nov 1, 2011)
The Complete Digital Animation Course: Principles, Practices and Techniques: A Practical Guide for Aspiring Animators... by Andy Wyatt (Mar 1, 2010)
Motion Graphic Design and Fine Art Animation: Principles and Practice by Jon Krasner (Jun 30, 2004)
Tradigital 3ds Max: A CG Animator's Guide to Applying the Classic Principles of Animation by Richard Lapidus (Oct 17, 2011)
Moving Innovation: A History of Computer Animation by Tom Sito (Apr 19, 2013)
Force: Character Design from Life Drawing by Mike Mattesi (May 8, 2008)
Module Resources
You will need access to these resources:
The VLE (NETED)
The Internet
Hardware laboratory
Appropriate Software
Word Processing software for use in the coursework
Printed and electronic journals.
Computer system and other devices' manuals
Module Additional Assessment Details
Prepare a sample reel showcasing a number of techniques you have covered in the module and a short presentation detailing why you have selected the particular technique for the subject matter covered. (50%).
Prepare a short additional sequence to a short small screen film using a augmented reality and integrating live with animated technology. (50%).
Module Indicative Content
Converting your creative idea into a production script for an animated movie requires a new range of technical skills and techniques to bring your idea alive.
Students in this module will gain practical experience of using photorealism to capture the animation production pipeline and assemble the key components. Techniques such as camera tracking and live action integration will help in enhancing the visual impact of the narrative.
More advanced techniques such as 3D Character development and characterisation together with 3D capture techniques help the student to integrate these techniques with traditional performing arts and how these can help in developing your idea.
Module Learning Strategies
The learning strategy for the module requires students to commit 300 learning hours, of this there will be 75 hours of class support and 225 hours of independent and self directed study.
Lectures/ lab work/ Presentations /Tutorial
Student managed learning/ directed learning
Apart from the lecture each week, various other methods as mentioned above will be used as learning strategies.
There will be laboratory and tutorial sessions, students will be required to discuss and present various topics of the module in the class. Students will be required to apply theoretical knowledge in practical contexts.
Students are expected to be able to structure their own work and to work relatively independently under the guidance of the module teaching staff.