Module Texts
The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures by Jeffrey A. Okun and Susan Zwerman (Jul 8, 2010)
Special Makeup Effects for Stage and Screen: Making and Applying Prosthetics by Todd Debreceni (Dec 10, 2008)
Special Effects: How to Create a Hollywood Film Look on a Home Budget by Michael Slone (Apr 1, 2007)
Special Effects: The History and Technique by Richard Rickitt and Ray Harryhausen (Apr 3, 2007)
Visual Effects Cinematography by Zoran Perisic (Dec 14, 1999)
Module Resources
You will need access to these resources:
The VLE (NETED)
The Internet
Hardware laboratory
Appropriate Software
Word Processing software for use in the coursework
Printed and electronic journals.
Computer system and other devices' manuals
Module Additional Assessment Details
Write a short production outline researching the appropriateness of VFX to a particular scene from a specified movie (25%)
Use your understanding of VFX and production to create and produce a short sequence of special effects for an identified scene in a film (50%)
Write a reflection on how well the VFX worked through audience feedback and what was learned in translating your vision into reality (25%)
To pass this module student must obtain 40% marks. Re-assessment is capped at 40%
Module Indicative Content
Modern film making together with location cost and actors budget cost mean that VFX are a tremendous opportunity to manipulate or create imagery that con augment or form the backdrop for your creative ideas. Films such as "Gravity" released in 2014 demonstrate the power of these VFX.
Thus students will learn the concepts of VFX and the integration of 3D geometry into live action together with how they fit together in the VFX pipeline.
Despite the modern context of these effects VFX has a long history in film making and in contextualising the relationships between the virtual (imagined) world and the reality created through the camera or the animation software.
Students will have the opportunity to work independently to generate 3D data files and support their exploration of the subject as an art form.
Module Learning Strategies
The learning strategy for the module requires students to commit 300 learning hours, of this there will be 75 hours of class support and 225 hours of independent and self directed study.
Lectures/ lab work/ Presentations /Tutorial
Student managed learning/ directed learning
Apart from the lecture each week, various other methods as mentioned above will be used as learning strategies.
There will be laboratory and tutorial sessions, students will be required to discuss and present various topics of the module in the class. Students will be required to apply theoretical knowledge in practical contexts.
Students are expected to be able to structure their own work and to work relatively independently under the guidance of the module teaching staff.